unreal pass spline points to blackboard

by Clara Connelly 3 min read

How to get the length of a spline in Unreal Engine?

MacOS. Linux. Sets the spline to an array of points. Target is Spline Component. Set Spline Points. Target. Points. Coordinate Space. Local.

What is a spline in UE4?

Adds an FSplinePoint to the spline. This contains its input key, position, tangent, rotation and scale. Target is Spline Component.

How do I get the metadata of a spline?

Add Spline Point

How do you make a spline spawn a pointy object?

Outputs. Return Value. Integer. Get the number of points that make up this spline. Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better. Take our survey. Dismiss.

Been working hard on my first game over the past year, a first person puzzler where you can rewind time! Here is an early WIP preview!

Been working hard on my first game over the past year, a first person puzzler where you can rewind time! Here is an early WIP preview!

Made in blender but it's about unreal. I made an animation for the unreal logo, thought I'd share here because why not

Made in blender but it's about unreal. I made an animation for the unreal logo, thought I'd share here because why not.

I've been working recently on landscape material effects for interactive snow and puddles. These will be included soon in an update for my product Ultra Dynamic Sky, as part of its weather system

I've been working recently on landscape material effects for interactive snow and puddles. These will be included soon in an update for my product Ultra Dynamic Sky, as part of its weather system.

FluidNinja LIVE 1.3 released - fast pressure solver - detail maps - viscous fluids

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How to measure spline length?

You will need to measure the total length of the spline and then divide the length by the number of objects you want to spawn. For example, if your spline was about 417~ Unreal units long and you wanted to spawn 13 pointy arrow meshes along the spline, you would divide 417 / 13.

What is local space?

Local space is the distance of the actor's mesh or object from the origin of the actor (local origin = sphere in the Blueprint's viewport). World space is the distance of the object from the level's origin, aka the 0, 0, 0 coordinates on the map.